FCL League Discussion Thread (3)

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Deleted User
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19:59 Sun 30 Dec 12 (GMT)  [Link]  
This is exactley why we only play in 2 leagues rather than all 3.as it is just to damm many games to get played.and i have found it makes it much harder to find a new player that will commit to this many games.I am aware this has nothing to do with the individual league games.And you are right when a player has to play another player he cannot beat on his are her best day is a waist of his time.And i dont see any reason a player should have to play in that league if he chooses not to.merely my oppenion.Mikee
dgeneratio
dgeneratio
Posts: 38,097
22:47 Sun 30 Dec 12 (GMT)  [Link]  
I am left feeling that the individuals league was a good idea at the time when there was no other competitions running, and when there was only one/two leagues running at the time.

Its hard to imagine being able to put the commitment into 3 leagues, the individuals league, and then the players competition (can't remember the real name) run by Chris.

Therefore my suggest would be to leave the individuals league for one season, see how it works. Then assess whether the lack of this competition has actually been noticed.

Surely if Jema is running the FBL full time herself, and with other commitments you both have, one season out might give you a bit more time; Rather than having to make such a big commitment to the site which at times is not realized.

To paraphrase all that I suggest to remove the individuals league for one season leaving it to Chris' tournament, and then rethink if it will bring anything to seasons there after.

Not often i agree with em but i agree here, i lost my motivation for the individuals 2 or 3 seasons ago due to the number of games you have to play. The Players Championship i only have one game and if i win i wait a week or two, if i lose i don't need to worry.

Only way i may play again is either their are less leagues or its in a format where you don't have to play much each week.

but yeah i would scrap it for 1 season and see how it goes as players may dislike 10+ games a fortnight
Deleted User
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22:49 Sun 30 Dec 12 (GMT)  [Link]  
Lmao dgeneratio my ideas aren't always that bad
dgeneratio
dgeneratio
Posts: 38,097
22:53 Sun 30 Dec 12 (GMT)  [Link]  
tagging is useless unless i am in game server

oh and Jay nice contract on the signups page
bluenose1872
bluenose1872
Posts: 22,512
22:55 Sun 30 Dec 12 (GMT)  [Link]  
All i will say the now is there is one thing been voted for far more than the rest.

Thanks mate i liked it to so decided it is going in there
Deleted User
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17:48 Mon 31 Dec 12 (GMT)  [Link]  
As an interested observer of clan competitions can I just point out something for consideration.

It looks like the team with the best season record (7 wins, 0 draws and 1 defeat) is likely to be pushed into 2nd or even 3rd place by teams with a record of 6 wins, 1 draw and 1 defeat. I am sure a few ex MVP players with long memories will see the irony in that.

However thats not my point, which is that...

... the destination of the title actually was decided by three default outcomes from fixture set one (2 x 15-0 and 1 x 14-1) involving the league winners.

Now I dont doubt at all that the fault in not getting those games played rested solely on one team and not the other however surely the point of a default score must be fourfold.

1) to punish the offending team in the direct fixture
2) not to punish the opposing team in the direct fixture
3) not to unduly reward (ie overscore) the opposing team in the direct fixture
4) not to punish any third party teams not involved in the default at all.

Clearly the way it currently works, in that every frame counts towards the overall score, then arguably point 3) and definitely point 4) were compromised on this occasion.

Of course in almost every previous season this situation has never arisen since generally there are clear winners who beat all opponents however if you get close finishes between teams, which I am sure the majority of clan players welcome, then this becomes a problem.

I am not sure exactly how it could be improved but surely the aim is to have the winners decided from play rather than in the default panel forum.
dgeneratio
dgeneratio
Posts: 38,097
18:00 Mon 31 Dec 12 (GMT)  [Link]  
true chris, we would like nothing more than decide on the table (ask Seb), however our opponents have given us 2 subs (one on last day who only came on for a few minutes) so gave us no time to play.

also need to remember deadlines are their for a reason and some players in the league would cry if an extension was given (seen it happen in previous seasons).

We also tried doing last fixture as 3 weeks however people moaned that it unbalances the other fixtures. I believe Finals and Last league games should be 3 weeks but not everyone will agree.
bluenose1872
bluenose1872
Posts: 22,512
18:01 Mon 31 Dec 12 (GMT)  [Link]  
You need to take into consideration that clans send in information, for the Professionals a lot of forum posts, offline messages and more posts stating times that they could play and what not where sent in as information. As a captain when you send in information you send in what your team needs so you don't include the other team at all (unless they have replied to an offline message or something) in all three cases in those fixtures there was no communication from the opposing team or the player in question + the teams that got those defaults against them sent in zero information to help their cause.

The default panel are told to go by what is in the information and many of them where annoyed that no information was handed in and that is why some games got the full 15 points.

I see where you are coming from though...
Deleted User
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18:05 Mon 31 Dec 12 (GMT)  [Link]  
I know defaults happen - they are a necessary evil and not to be feared necessarily like some people appear to. Agree there should be no extensions and neither should there be a longer period for a final fixture set.

However the default scores ought not be able to decide who wins a league overall? And certainly shouldnt adversely impact any other team in the league.

Maybe there is a way to use average frames won per match and lessen default impacts?
horse10000
horse10000
Moderator
Posts: 9,926
20:03 Mon 31 Dec 12 (GMT)  [Link]  
I would like the FCL to change each game type to points for a win for each game type.

US 8 Ball = Player A 3 - 2 Player B = 2 points Player A
US 9 Ball = Player A 0 - 5 Player B = 2 points Player B
US 8 Ball = Player A 1 - 4 Player B = 2 points Player B

Game score would be 4 - 2 in points to player B

Overall score is 11 - 4 to player B.

This only gives a 2 point lead in the old format it is a 7 point gap.

As each game type stands on its own it means even if you lose the first game 5-0. If you win the next 2 game type 3-2 you would still win more points.

Most players heads go down if they lost the first 5 games, but with this change you can forget about them and start again in the second and third game types.


Quoted this post i done a while back as it was to try and stop the scenario that Chris speaks off and it also takes away from the winning 15-0 scenario. Largest default score would be 6-0 and if you keep the game win bonus it would be unlikely to win the league from a 6-0 default unless you had lots of them which would then make you question the other clans in the league if that was happening.

Knowing where Chris is coming from being an MVP player that was affected in the past i do think the scoring needs to be looked at as why should defaults decide a league.
dgeneratio
dgeneratio
Posts: 38,097
20:38 Mon 31 Dec 12 (GMT)  [Link]  
it hasn't decided the league though (overall yes but last fixture no), Professionals won the league with a game to spare.

win bonus is currently 10 points and their is NO completion bonus so i don't know what more you want. I believe any format can produce this and we only had one default all season just like Sinners.

Looking at our stats we have had.

1st Fix - Bye
2nd Fix - Win vs Mouse (no defaults)
3rd Fix - Win vs Sinners (no defaults)
4th Fix - Loss vs Uprising (no defaults)
5th Fix - Draw vs Professionals (no defaults)
6th Fix - Win vs Angry (no defaults)
7th Fix - Win vs Underdogs (no defaults)
8th Fix - Win vs Eagles (no defaults)
9th Fix - Win vs Ninja Warriors (1 unavoidable default which decided the league)

so we only lost one fixture as well and beat Sinners

Edited at 18:57 Mon 31/12/12 (GMT)
horse10000
horse10000
Moderator
Posts: 9,926
20:43 Mon 31 Dec 12 (GMT)  [Link]  
If you look at defaults for last season, the majority come from 2 clans. If this number of defaults occurs for 2 clans with 9 teams.

There is no way that we can have 12 clans and is it stands 12 have applied to enter the league.

Maybe common sense needs to be applied and limit the number of clans till 9 until we can get 9 stable clans with hopefully no defaults before we increase the number of clans in the league as if we do increase the numbers it will only get worse as there is only a certain number of active players on funkypool.
dgeneratio
dgeneratio
Posts: 38,097
20:56 Mon 31 Dec 12 (GMT)  [Link]  
agree with that, obviously more clans, the more defaults.

i am not sure if Eagles should be allowed to compete next season if you look at my default stats.

FCL Default Stats:

Fighting Eagles 7 (11-75)
Ninja 5 (3-42)
Professionals 3 (44-1)
Team Angry 3 (27-1 + 1 undecided)
Underdogs 2 (10-18)
Snooker Squad 1 (14-1)
Uprising 1 (14-1)
Sinners 1 (Default not decided)

posted Snooker Squad stats as i thought you was blaming us since Sinners lost once (to us) but we finished higher on the table.
horse10000
horse10000
Moderator
Posts: 9,926
20:58 Mon 31 Dec 12 (GMT)  [Link]  
Professionals 664 (Games Complete) (2 x 15-0 and 1 x 14-1 defaults)
Snooker Squad 652 (Games Complete) (1 x 14-1 default)
Sinners 628 (1 game to go to default win bonus not included)

From above if the 2 x 15-0 had been judged as 9-6 to professionals, the league would have been a tie. I have left the 2 x 14-1 as they cancel each other off.

Or another way would be:-

Professionals 620 (3 games to be decided by default)
Snooker Squad 638 (1 game to be decided by default)
Sinners 638 (1 game to be decided by default and also giving them the win bonus for last game)

If we amended the defaults so instead of 15-0 and 14-1 we said 10 - 5 for a game where it was completely not your fault that game wasn't done and blame lied with the other clan. 10-5 is not an unbelievable scoreline as any of the three clans have players who could easily win by this and possibly more as has been shown throughout the season.

League would be as follows:-

Professionals 650
Snooker Squad 648
Sinners 648

Yes it is closer but the professionals would still come out on top.......just

And i still think scoring needs changed
horse10000
horse10000
Moderator
Posts: 9,926
21:00 Mon 31 Dec 12 (GMT)  [Link]  
agree with that, obviously more clans, the more defaults.

i am not sure if Eagles should be allowed to compete next season if you look at my default stats.

FCL Default Stats:

Fighting Eagles 7 (11-75)
Ninja 5 (3-42)
Professionals 3 (44-1)
Team Angry 3 (27-1 + 1 undecided)
Underdogs 2 (10-18)
Snooker Squad 1 (14-1)
Uprising 1 (14-1)
Sinners 1 (Default not decided)

posted Snooker Squad stats as i thought you was blaming us since Sinners lost once (to us) but we finished higher on the table.


Think this shows that the top teams are usually not at fault for games going to default, thus why again we need to be very careful with the number of clans that are allowed into the league
dgeneratio
dgeneratio
Posts: 38,097
21:10 Mon 31 Dec 12 (GMT)  [Link]  
yeah ill post the same stats for FBL i think, its a nice little indicator

The problem with Eagles is that they generally leave subs until deadline day and either expect you to play 2 or 3 hours until the deadline or try and manipulate you to sub despite doing the work in the fixture. That and with the defaults they have had this season (we were close to even having a Super League default against them where i was forced to play 1 hour before the deadline). Most of the teams was also complaining about the captaincy in the clan.

kingdadcool seems to have it in order now and i have seen subs made earlier in the fixture so maybe some progress at least
dgeneratio
dgeneratio
Posts: 38,097
21:20 Mon 31 Dec 12 (GMT)  [Link]  
i know this sounds stupid but why not have 2 leagues (or two divisions), 1st league is only for reliable clans who have proven themselves to be trustworthy in the league with few defaults (runners decision if to allow new clans into that list). Those who have alot of defaults (runners decision) they are demoted into league two which would be full of new clans, the downside is if they are only a few in the second league.
Deleted User
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21:25 Mon 31 Dec 12 (GMT)  [Link]  
The stats indicate from average won frames per matches played that all are pretty close. Snooker Squad is the best ahead of The Professionals and then The Sinners. All are slightly over 9 frames per game.

On that basis 9 would be fairer maximum default scores for the teams totally not at fault - and obviously not necessarily 6 for a team/player making no effort.

Maybe calculate maximum winning default scores on that basis as you go along. That way all clan members that have played are contributing to the calculation too by pushing up the maximum or lowering it down depending on their results?

it hasn't decided the league though, Professionals won the league with a game to spare.


How have you worked that one out?

Your stats above show exactly how default scores have decided the outcome.


so we only lost one fixture as well and beat Sinners


But like The Professionals, Snooker Squad also drew one and The Sinners didnt.

Have to say the 20 point win bonus was brought in for these exact situations too.
horse10000
horse10000
Moderator
Posts: 9,926
21:26 Mon 31 Dec 12 (GMT)  [Link]  
i know this sounds stupid but why not have 2 leagues (or two divisions), 1st league is only for reliable clans who have proven themselves to be trustworthy in the league with few defaults (runners decision if to allow new clans into that list). Those who have alot of defaults (runners decision) they are demoted into league two which would be full of new clans, the downside is if they are only a few in the second league.


Sounds good on paper but no one knows who is reliable we have had shooters fold, professionals were on their knees for a bit this term with only 8 active players so could easily have folded if we lost a couple more. Chips n Gravy look reliable on paper and have been doing friendlies yet this is their third attempt so it would be impossible to gauge at least with one league it is a level playing field for everyone. I still think one of the main things is only allowing say 9 clans so that their is plenty of players for clans who lose players to find others. As if we went for 12 it will be a disaster with clans folding and defaults through the roof.
dgeneratio
dgeneratio
Posts: 38,097
21:31 Mon 31 Dec 12 (GMT)  [Link]  
it hasn't decided the league though, Professionals won the league with a game to spare.


chris said:
How have you worked that one out?

Your stats above show exactly how default scores have decided the outcome.

I realised soon as i did the scores as i said i agree with horse, i meant between Snooker Squad and Sinners at the time, no Pros.


so we only lost one fixture as well and beat Sinners


chris said:
But like The Professionals, Snooker Squad also drew one and The Sinners didnt.

Have to say the 20 point win bonus was brought in for these exact situations too.


don't forget we beat Sinners so they lose 10 bonus, we lost 15 so in theory its all about frames

I don't like the win bonus as it is, 20 is FAR too high as once a clan wins what is the point in trying?
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FCL League Discussion Thread (3)

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