League Discussion Thread (2)

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Deleted User
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02:41 Tue 4 Sep 12 (BST)  [Link]  
16 is easily enough double the players that are used in 1 fixture...just because clans are full cant be upping it all the time to accommodate them when some clans struggle to get the full 16 guess some the better players need to go a "worse" team and try and improve them
bluenose1872
bluenose1872
Posts: 22,512
02:58 Tue 4 Sep 12 (BST)  [Link]  
I will consider the upping of the clan size for next season of course, as for the non playing captain thing i will not allow that and have said to everyone that has asked about it that i will not as in my book a captain needs to be on the actual team list for the league to make those subs and other things.
the__priest
the__priest
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03:40 Tue 4 Sep 12 (BST)  [Link]  
16 is easily enough double the players that are used in 1 fixture...just because clans are full cant be upping it all the time to accommodate them when some clans struggle to get the full 16 guess some the better players need to go a "worse" team and try and improve them


chips nd gravy folded
have i missed somthing
the__priest
the__priest
Posts: 7,974
03:44 Tue 4 Sep 12 (BST)  [Link]  
I will consider the upping of the clan size for next season of course, as for the non playing captain thing i will not allow that and have said to everyone that has asked about it that i will not as in my book a captain needs to be on the actual team list for the league to make those subs and other things.


thankyou jay

my reason is clans shouldnt have 5 players playing fbl another 2 playing fcl for differant clans it over complicates things
Deleted User
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10:22 Wed 5 Sep 12 (BST)  [Link]  
Craig - I already spoke to Sarah about what you mentioned and i said no mate as it has never been allowed. Captains need to be named as they would need to post substitutions and results and all of that, non playing captains/players who are not on the team list are technically nothing to do with the league.


Just to point out, it has been allowed once or twice before when kev04 captained Cobras, I remember because I questioned the number of players on the website as Cobras had 1 more player listed taking it above the max. limit of players. I can't remember why kev weren't allowed to play in the league at that specific time, but he was a none playing captain. (think it might have been when dgen was running the league, I can't remember 100%).

Think its getting rather silly now, why up the number of players when clearly it doesn't help defaults? when i first joined clans it was a max of 12 players, we ended up with defaults, and even now with 16, there still seems to be just as many defaults. Maybe its not the number of players that is the issue, maybe its just based on reliability and captains should be more aware of reliability before signing a player rather than "oh they are good, I'll sign them".

Edited at 07:26 Wed 05/09/12 (BST)
Deleted User
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10:23 Wed 5 Sep 12 (BST)  [Link]  
I fully understand that a team may have 20+ players lined up but its a bit tough IMO, just like in football, I'm sure there are 100's if not 1000's of players wanting to join 1 specific team and can't. Even the best players have to spend some time on the bench or in the reserves at some point
Deleted User
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10:29 Wed 5 Sep 12 (BST)  [Link]  
By the way, that's not me trying to cause an argument anywhere, just thought I'd say that and leave
dgeneratio
dgeneratio
Posts: 38,097
12:46 Wed 5 Sep 12 (BST)  [Link]  
its a valid point ant, i don't see why they can't captain just unnamed they won't be able to play meaning they can make room for someone who does.

regarding kev i can't remember exactly but thats in the past now.

keep clan size as it is, for example Legend Killers (and Untouchables/Vipers towards end of season) has had quite a few defaults and thats with 16 players so i don't see how 2 players would change that.
Deleted User
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12:58 Wed 5 Sep 12 (BST)  [Link]  
16 players is plenty and you get none playing captains in real life so can't see why its a problem.
Could just class the captain as a player anyway and make it so captains don't take a place up on the teamsheet so 16 players + 1 captain/player .

Not needed tho in my eyes as 16 is plenty.
Deleted User
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13:05 Wed 5 Sep 12 (BST)  [Link]  
its a valid point ant, i don't see why they can't captain just unnamed they won't be able to play meaning they can make room for someone who does.

regarding kev i can't remember exactly but thats in the past now.

keep clan size as it is, for example Legend Killers (and Untouchables/Vipers towards end of season) has had quite a few defaults and thats with 16 players so i don't see how 2 players would change that.


so when we have 18 players and still get a few defaults shall we add another 2 players ? if clans have 16 reliable players defaults won happen always will be defaults when players put more effort in than other 1 non playing captain is fair enough but silly to keep adding to clan sizes
Deleted User
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14:39 Wed 5 Sep 12 (BST)  [Link]  
I think non playing captains s a ridiculous idea, let's have Steven Gerard captain England from the bench? Or not. As the captain is the most reliable player (normally) urely I makes more sense to keep them
As a player also to sub in and avoid defaults

Taking away an active player would be pointless.
skunkyfool
skunkyfool
Posts: 2,182
14:49 Wed 5 Sep 12 (BST)  [Link]  
I'm not in favour of it to be honest. If you have 16 reliable players, it's a struggle to give them as many games as they want to play, so it's easy to accommodate a non playing captain anyway - if you choose to do so. Expanding the number of players a clan can have would exacerbate the problem we have of dwindling team numbers. We should be actively encouraging new teams, and helping them survive not helping the best/ most fashionable teams stack up all the most reliable players. If anything, I'd be more in favour of reducing numbers to see the talent pool spread out more.
Deleted User
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15:15 Wed 5 Sep 12 (BST)  [Link]  


Think its getting rather silly now, why up the number of players when clearly it doesn't help defaults? when i first joined clans it was a max of 12 players, we ended up with defaults, and even now with 16, there still seems to be just as many defaults. Maybe its not the number of players that is the issue, maybe its just based on reliability and captains should be more aware of reliability before signing a player rather than "oh they are good, I'll sign them".


If people aren't reliable then they get shipped out no matter how good they are, we have some of the most reliable players because they have proven it season after season.
The reason we suggested upping to 18 is because reliable people sometimes can't get on because they are away with work for a month or because they are having internet or site login problems (which have become quite common)
It's ok saying that numbers have been upped but games have been too, we don't have 8 games in a fortnight we have 3 successful leagues now so 48 games in a fortnight, add the cups into it you're looking at 60 games!
With a full 16 that's fine but if a team loses a couple of players at some stage in the season and has a couple offline for the above reasons then it becomes a strain and defaults can happen.
We wouldn't have thought we could keep 18 players happy when everyone is available before but we could now.
Deleted User
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15:23 Wed 5 Sep 12 (BST)  [Link]  
Completely understand where you are coming from Lee, but instead of signing 10 reliable and the rest questionable, maybe sign the 16 reliable players, and if 16 reliable players happen to come across issues and cant get online, then that's just a bit of bad luck and default will happen.

Personally just dont see how upping it will help at all, eventually it will increase the number of clans because of people not getting games, therefore creating their own clan, then only having 12 players in the team due to not many people wanting to take part in clans..not many reliable people anyway...and then we are back to less players and same amount of defaults.

If the real issue is too many leagues and not much time to get the games played, maybe alternate seasons, so say fcl and fbl run together, and then during off season, run fsl, maybe even over lap them slightly so no1 gets bored during preseason, and its less hassle on the clans involved to get there sets of fixtures done in 2 weeks.
Deleted User
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15:24 Wed 5 Sep 12 (BST)  [Link]  
I'm not in favour of it to be honest. If you have 16 reliable players, it's a struggle to give them as many games as they want to play, so it's easy to accommodate a non playing captain anyway - if you choose to do so. Expanding the number of players a clan can have would exacerbate the problem we have of dwindling team numbers. We should be actively encouraging new teams, and helping them survive not helping the best/ most fashionable teams stack up all the most reliable players. If anything, I'd be more in favour of reducing numbers to see the talent pool spread out more.


Loads of great players who haven't played in clans before, I used to send out loads of messages to players I met in tourneys and for every 10 sent would get 2 join and 1 turn out to be a good reliable player for a long time.
I did suggest to Jay and Matty a while ago asking admin to put up 1 message in the game window a day, something simple like
'FCL clan league, another challenge for the Funkypool addiction'
with a link to a page that explained clans, game formats and had a link to the waiting list.
I know they don't endorse the leagues but can't see them having a problem with a message a day getting put up and then just move the time slot forward an hour each day to catch everyone.
Sure loads of curious souls would click, have a read and give it a try.
skunkyfool
skunkyfool
Posts: 2,182
15:29 Wed 5 Sep 12 (BST)  [Link]  
I used exactly the same formula when I started Uprising Lee, and I think the message in the game window is a cracking idea!
Deleted User
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15:32 Wed 5 Sep 12 (BST)  [Link]  
The other problem with clan numbers now I think is a result of too many unsuitable captains being allowed to start clans over the seasons, signing new players and then folding the clans...the players are then put off clans because of a bad experience.
Always have pushed for 2 seasons experience and maybe put something into the rules where if you have tried to make a clan, it hasn't got off the ground then you can't try again for another 2 seasons.
Deleted User
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15:33 Wed 5 Sep 12 (BST)  [Link]  
I used exactly the same formula when I started Uprising Lee, and I think the message in the game window is a cracking idea!


Matty was a big fan of it too mate, wondered if anything had happened with it.
Deleted User
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15:49 Wed 5 Sep 12 (BST)  [Link]  
If you are going to up the number of players allowed in a clan the less teams you are going to have to compete in the leagues and the less teams in the league means a shorter season and more than likely there will be one division.
whocares8x8
whocares8x8
Posts: 11,054
16:00 Wed 5 Sep 12 (BST)  [Link]  
Why has the idea of increasing the number of players come up in the first place?
Did we have an excessive amount of defaults this season?
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