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zantetsukenz
zantetsukenz
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01:38 Wed 15 Jun 11 (BST)  [Link]  
ipotalot said:
If clans think the defaults going their way they don't do all they can to get things played sometimes.
As for the other bit you've got 14 players!! You only need 8 of them to find an hour in 2 weeks so no available subs shouldn't be an issue.

Wouldn't argue with that point as it's a valid point, just that it doesn't cover every eventuality, and yes there are times when 7 fixtures have been played, some players can't play because they weren't part of the team at the start of a fixture, some were subbed out, some have connection issues and some have time zone issues. That doesn't seem like an unlikely situation for one default (as your point doesn't cover situations where a clan know's it is going to lose a default and can't get it played)

And Craig, that just seems like an attempt at a personal attack on me, I have been constructive, if you even bother to read the page you'll see i have posted my idea's forward, and that i'm not the only one commenting on other peoples views

and my solutions aren't majestic i genuinely thought you have changed, ah well
Deleted User
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01:52 Wed 15 Jun 11 (BST)  [Link]  
zantetsukenz said:
ipotalot said:
If clans think the defaults going their way they don't do all they can to get things played sometimes.
As for the other bit you've got 14 players!! You only need 8 of them to find an hour in 2 weeks so no available subs shouldn't be an issue.

Wouldn't argue with that point as it's a valid point, just that it doesn't cover every eventuality, and yes there are times when 7 fixtures have been played, some players can't play because they weren't part of the team at the start of a fixture, some were subbed out, some have connection issues and some have time zone issues. That doesn't seem like an unlikely situation for one default (as your point doesn't cover situations where a clan know's it is going to lose a default and can't get it played)

And Craig, that just seems like an attempt at a personal attack on me, I have been constructive, if you even bother to read the page you'll see i have posted my idea's forward, and that i'm not the only one commenting on other peoples views

and my solutions aren't majestic i genuinely thought you have changed, ah well


Just mean that with more bonus points for completing captains would prioritise getting the games done even more, do subs earlier and (with more swaps allowed) see 2 eligible players online and make the swap needed.

Think another problem is when the captains and vices aren't on especially last couple of days, swaps could be done but nobody can do them.
Deleted User
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01:52 Wed 15 Jun 11 (BST)  [Link]  
ipotalot said:
big_mouse said:
ipotalot said:
horse10000 said:
ipotalot said:
2 weeks is plenty to get games played why give a third?


To get rid of defaults by allowing any players to play games after the two week deadline and to penalise teams who fail to get games played. If teams are run properly this third week would not be required


Good player tries to get game played for 2 weeks, bad player dodges. Both teams get punished, good player doesn't get to play and the other team get to grab whoever is online to play!?

Can't see it working at all and end of the day 2 weeks to send a message and spare an hour for a a game shouldn't be a problem for anyone if the incentives are there and more swaps are allowed towards the tail end of the fixture.


if you been in clan for years the good players leave to the last moment to play they games
be there seen it loads of times with the good players


Eh? Makes no sense whatsoever...you don't rate onevisit then?


i did not name a player i was talking over the years so please get it right mate
just for the book i dont name or shame a player that is wrong like you just did so please keep names out of it
Deleted User
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01:56 Wed 15 Jun 11 (BST)  [Link]  
big_mouse said:
ipotalot said:
big_mouse said:
ipotalot said:
horse10000 said:
ipotalot said:
2 weeks is plenty to get games played why give a third?


To get rid of defaults by allowing any players to play games after the two week deadline and to penalise teams who fail to get games played. If teams are run properly this third week would not be required


Good player tries to get game played for 2 weeks, bad player dodges. Both teams get punished, good player doesn't get to play and the other team get to grab whoever is online to play!?

Can't see it working at all and end of the day 2 weeks to send a message and spare an hour for a a game shouldn't be a problem for anyone if the incentives are there and more swaps are allowed towards the tail end of the fixture.


if you been in clan for years the good players leave to the last moment to play they games
be there seen it loads of times with the good players


Eh? Makes no sense whatsoever...you don't rate onevisit then?


i did not name a player i was talking over the years so please get it right mate
just for the book i dont name or shame a player that is wrong like you just did so please keep names out of it


Grow a brain cell! you said the good players wait till the last minute to play, onevisit said he plays his first day.....it's a joke not rocket science either. Crawl back in your hole if you can't keep up!
Deleted User
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02:04 Wed 15 Jun 11 (BST)  [Link]  
that dose not matter you are breaking a rule by naming a player that is wrong
Deleted User
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02:07 Wed 15 Jun 11 (BST)  [Link]  
big_mouse said:
that dose not matter you are breaking a rule by naming a player that is wrong


Think that hole is beckoning....jeez
Deleted User
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02:08 Wed 15 Jun 11 (BST)  [Link]  
lol. I genuinely dont care who thinks im good or not so hope we can get back on topic!

Regardless of how how good a player they are they should be punished for defaults!

No exceptions should be made!
ab_rfc
ab_rfc
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Posts: 7,940
03:25 Wed 15 Jun 11 (BST)  [Link]  
doubted2 said:
seems an awful amount of discussion,, when really its up to clan captains to ensure games get played
with 14 players this should be easy, however leaving subs till the last 2 days of the fixture causes problems.

i think 1 week to play a fixture is enough time, if it isnt played how about subs MUST be made at that point.

cuts out the tactical element also

and zante no words of your wisdom please , maybe try and be constructive with your views and put ideas forward, rather than commenting on other ppls views

lets hear what you have to say, lets listen to your majestic solutions


totally agree with the bit in bold, it is up to captains to ensure games get played, I know its not easy being a captain but with 14 players in a clan they have 6 subs per fixture, you would think that would be plenty but obviously not for some, captains recruit players for their clans so they should be held responsible if a player is unreliable and kept in that clan, I say if games go to default and one player is at fault they deserve to get punished and so should the captain.

I also think if a clan has a certain amount of defaults in a season the league runners need to have a good look at why and take action if needed, that could mean either forcing a change of captain or removing the clan from the league.
dextr
dextr
Posts: 5,250
06:47 Wed 15 Jun 11 (BST)  [Link]  
One thing that has to be remembered is that in the seasons past this site was mainly UK players as it has grown the site now has multi nationals so what kev and dgen propose is a good idea. When fixtures are done they are done they don't check where a person is from etc. Its just done and Captains then have to apply our knowledge of where members are from and whats best to get the game played.
zantetsukenz
zantetsukenz
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Posts: 19,967
10:13 Wed 15 Jun 11 (BST)  [Link]  
ipotalot said:
Just mean that with more bonus points for completing captains would prioritise getting the games done even more, do subs earlier and (with more swaps allowed) see 2 eligible players online and make the swap needed.

Think another problem is when the captains and vices aren't on especially last couple of days, swaps could be done but nobody can do them.


But most of them do everything they can do because they want the fixtures played regardless of whether they get points or not for it

And anybody in a clan can make a swap, so if a captain/vice isn't online in the last few days of a fixture, anyone else in the clan can make the call
zantetsukenz
zantetsukenz
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10:17 Wed 15 Jun 11 (BST)  [Link]  
dextr said:
One thing that has to be remembered is that in the seasons past this site was mainly UK players as it has grown the site now has multi nationals so what kev and dgen propose is a good idea. When fixtures are done they are done they don't check where a person is from etc. Its just done and Captains then have to apply our knowledge of where members are from and whats best to get the game played.


Just to go even further with this point, it's not just a matter of where the person lives. Its their own personal situation which can be unique to them. e.g. because of work they may only be able to get on at 3am-6am even if they live in the UK. So pretty much have to take into account that a clan match can take place at anytime of the day, so even if both players were online 10 hours a day, it doesn't neccessarily mean that they could play - fixture swaps need to be looked into, and the earlier it happens in a fixture the better
Deleted User
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15:18 Wed 15 Jun 11 (BST)  [Link]  
zantetsukenz said:
ipotalot said:
Just mean that with more bonus points for completing captains would prioritise getting the games done even more, do subs earlier and (with more swaps allowed) see 2 eligible players online and make the swap needed.

Think another problem is when the captains and vices aren't on especially last couple of days, swaps could be done but nobody can do them.


But most of them do everything they can do because they want the fixtures played regardless of whether they get points or not for it

And anybody in a clan can make a swap, so if a captain/vice isn't online in the last few days of a fixture, anyone else in the clan can make the call


Good to know Ang did tell me to go ahead and make a swap if i saw 2 online and games needed playing but thought it had to be captain or vice.
I'm not saying captains don't try and get the games done already what i'm saying is because the bonus points are negligible at the moment you naturally wait hoping for your player who you think is going to get a better result to get it played and subs get done too late.
We want no defaults, that's the idea and everyone accepts it is totally achievable so if everyone completes their matches doesn't matter if it's 50 or a million bonus points. It's just punishing teams that don't get games played and rewarding teams that do.
zantetsukenz
zantetsukenz
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15:56 Wed 15 Jun 11 (BST)  [Link]  
But you're also punishing the teams who aren't at fault during a default, i think the minus points on a default being possible is a better way to deal with it, because it effects each individual player and not just the whole team.

One possible example of this being better is if there is more than one game left to play, not as much effort may be put in by the players involved if they know one game is going to go to default already (e.g. player deactivates after 1 frame is played), then it completely wipes out the benifit of the bonus as an incentive, whereas the minus score for a default means even if one game is going to a default, there is still an incentive for the other players in terms of it still can affect them.

Also there is no differentiation between a match where all 16 games go to default and a match where only 1 game goes to a default on the last frame. In both situations both teams would miss out on the 50 bonus points for completing a fixture, but the team who didn't get one game finished could still end up with a better score than the team who got all but 1 frame played.

But i still think that this should be used side by side the bonus for getting fixtures played, but with a more reasonable score (50 bonus points is like playing a 3rd fixture)

If you look at the individuals leagues, there are 10 points for completing fixtures, and usually 20 players start the league. So the maximum is 95 points plus 10 points for completion is about 10.5%
zantetsukenz
zantetsukenz
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15:58 Wed 15 Jun 11 (BST)  [Link]  
^ which is the equivalent of about 25 points for completing a set of fixtures (2 matches - 16 games - 240 frames on offer) which is quite reasonable

You want to incentivise playing games and having no defaults, but not allow the league final standings to be purely detirmined on who can complete the most fixtures
Deleted User
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18:35 Wed 15 Jun 11 (BST)  [Link]  
When is the deadline for nicking players off other teams?
_pro__frog_
_pro__frog_
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19:53 Wed 15 Jun 11 (BST)  [Link]  
michaelg said:
When is the deadline for nicking players off other teams?


Transfer would be the appropriate word

as far as i know, there isnt a deadline. Players who move from one team to another within the season are ineligible to play until the next fixture

if im wrong someone correct me
Deleted User
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19:55 Wed 15 Jun 11 (BST)  [Link]  
In between seasons they can move freely. During seasons (from pre-season friendly) they can move only if their captain agrees to release them.
Deleted User
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21:38 Wed 15 Jun 11 (BST)  [Link]  
might want to look at starting new season with the freindlys on the 26/6/11 gives us aweek to set sites up.

so transfer window would close on midnight the 24/06/11

give staff team list by midnight on the 24/06/11.

and fixtures released on the 26/06/11.


How tha sound kev and dgen
crazzymadman
crazzymadman
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23:06 Wed 15 Jun 11 (BST)  [Link]  
I know defaults are always an issue in clan games! *chucks spanner into the works*

What is there were no defaults and the games that were not played were then classed as lost points, so the reward then goes to the teams that have played the most games!

zantetsukenz
zantetsukenz
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Posts: 19,967
23:33 Wed 15 Jun 11 (BST)  [Link]  
Because at certain times more teams are reliable, and at others they aren't

so a team could be on a just enough to get the games played against a team and get points, then the team they play turns into a mess, and say the most reliable team in the league plays them, but can't get a game played because their opponents are never on

Might work if defaults were rare, and consistant. But they're more frequent than that, and a lot of the time there are more defaults in one set than another (e.g. normally a lot more at the end than the start)

Which wouldn't make it about who is most reliable, but who gets the luck of playing the unreliable teams/players when they are active
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